TextureSynth User Guide

Procedural Texture Generator for Blender — Version 1.1.3

Installation

System Requirements

Install in Blender

  1. Open Blender and go to Edit → Preferences → Add-ons.
  2. Click the Install dropdown button at the top right of the Preferences window, then select Install from Disk.
  3. Navigate to the downloaded add-on ZIP file and select it.
  4. Click Install Add-on.
  5. In the add-ons list, search for TextureSynth.
  6. Enable the add-on by checking its checkbox.
  7. Restart Blender to complete the installation.
Blender Preferences showing TextureSynth in the add-ons list

Verify It's Working

  1. In any Node Editor, click the editor type selector (top-left) and choose TextureSynth Nodes.
  2. Open the sidebar with N and find the Options tab.
  3. You should see GPU: Active.
Node editor with sidebar showing GPU: Active

Quick Start — Your First Texture

Shift+A menu showing Simplex node

Open an Image Editor, locate and select TS_Preview2d. The texture may appear red — this is expected. Our Simplex node is set to Mono, so generated data is stored in the red channel only.

Split view: graph editor and image editor showing TS_Preview2d
Mono preview detail

Adjust parameters. In the node panel, tweak Scale, Octaves, Roughness and Seed. The texture re-renders in real-time as you drag each slider.

Node Reference

Generators Generators

Perlin, Simplex, Value, Worley, Gabor, White Noise

Input Input

Color Constant, Image

Filters Filters

Blur, Warp, Invert, Grayscale, Height to Normal, Slope Blur

Blend Blend

Blend (16 modes: Mix, Add, Subtract, Multiply, Darken, Lighten, Average, Color Burn, Overlay, Screen, Color Dodge, Soft Light, Hard Light, Divide, Difference, Exclusion)

Color Color

Levels, Combine RGBA, Separate RGBA

Channel Channel

Shuffle, Remap

Output Output

Output

Workflow Tips

Precision Guide

PrecisionBest ForNotes
F8 (8-bit)Masks, roughness, metallic, quick previewsFastest. Banding may appear on smooth gradients.
F16 (16-bit half-float)Most textures — defaultGood dynamic range, no visible banding for most use cases.
F32 (32-bit float)Normal maps, displacement, height fieldsMaximum quality. Higher VRAM usage and slower evaluation.

Troubleshooting

GPU Not Detected

If the sidebar shows GPU: Unavailable, make sure your GPU drivers are up to date.

Preview Not Updating

Known Limitations